Thursday, August 16, 2012

theBEAST...coming

this is the first prototype testing a process for a new project idea. images were compelling enough to share before it was done


inside the beast

the beast
definition

Wednesday, August 1, 2012

MeshTexturizationExperiment

 The experiment is based on some of Michael Pryor's recent work. Experiment was start of  grasping ability to control and adjust textures and deformation to meshes based on various inputs and applying to various surfaces.








 application to mobius strip as jewlery



earliest images




Friday, March 30, 2012

sca[lit]SURFACE

gh script developed to apply to a surface with parameters to control scale growth off surface 
and openings for light access.


Sunday, March 11, 2012

WIP: syntheticWALKWAY

...more coming soon...

WIP: primary school (maozuizhen,CHINA)

our studio is currently working on a collaboration between 4th and 5th year students for a master plan proposal in China. the 4th years are developing the larger scale as the 5th years develop specific buildings creating a non-linear workflow that has resulted in some interesting results. this is the school design at the mid-review stage... its next evolution is already in progress but thought I would share some current progress....












Tuesday, March 6, 2012

evoloFINAL

now that evolo winners are released i am reposting my boards







Saturday, February 11, 2012

Robotics Experiment #1

Project uses an Arduino Uno connected to a photoresistor, which in turn moves the arms. Arms were designed in Rhino and laser cut out of 1/16" acrylic.


only the first experiment... more to come


video

Friday, January 20, 2012

Monday, January 16, 2012

experimentRENDER 2

^ first experiment with a couple materials.. going to end up keeping it somewhat conceptual... any feedback?

Sunday, January 15, 2012

IMPORT RENDER #1

first test render of scene imported... going to try to figure how to represent this... conceptual because of time but not is going to need some hint of context in reality



Context


^denser greeble is better
^city model